reunion 01 for ultimate doom *play information* single play: yes co-op: sure why not DM: no level: e1m1 new gfx: no new sounds: no demo's replaced: none difficulty settings: yes author: Ed Cripps (Violent Ed) email: mrmakie@hotmail.com style: episode 1 style base, lots of small monsters and a lot of items. *story* The UAC had sent 5 teams to see if anything on the old Phobos bases could be salvaged. There was still top secret projects untouched by the demons deep within the base. 4 of the 5 teams sent there had reported good results, one diddnt report back at all. They were sent to the east wing of the Toxin Refinery to poke around and see if there was any sign of hells forces still about. They just dissapeared. The phone rings at 6:am, nobody calls this early unless....shit! You finally pick up after 25 or so rings, it must have been important. Once you heard the generals voice you diddnt even let him finish and just grabbed a side arm and headed to base to board a transfer ship to the south east wing of the toxin refinery and see what happened to team #5 and report back to UAC. This is just an intorduction to a series of levels that will not require a new port, just good ol' fashioned raw doom. Happy hunting... Authors may not use this level as a base without contacting me first. Thats all I care.