=========================================================================== Title : Waste Treatment Center #911 Filename : wtc911.wad Release date : December 19th, 2002 Last Updated : June 20th, 2003 Author : Owen "Sarge Baldy" Lloyd Email Address : lloydo@onid.orst.edu Web Page : http://oregonstate.edu/~lloydo/ Other Files By Author : a bunch of unreleased ones, including Mount Doom Misc. Author Info : Operates website Sarge Baldy's Hardass Doom Reviews. Spends way too much time on #zdoom. Description : A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of work into it, so hopefully it should be pretty enjoyable. May eventually become part of a set. Be sure to use the scanners in the room that has them, and the grinders *will* grind you, so you might want to avoid walking on them. Additional Credits to : John Romero: my idol. cph: for his BSP program and general friendliness Danarchy: for being so damn cool Matt Tagliaferri: for his nice but error-loaded DoomCAD =========================================================================== * What is included * New levels : Most definitely :) Sounds : Nope. Music : No, but I switched it up. Graphics : Mmmm sort of.. I only really modified original ones tho. Dehacked/BEX Patch : Nope. Demos : Nope. * Play Information * Game : Ultimate Doom (limitless port highly recommended) Map # : E1M1 Single Player : That was the plan. Cooperative 2-4 Player : Probably not a good idea. Deathmatch 2-4 Player : I started to set this up but fell short. Not recommended. Difficulty Settings : DURRRRRRRRRRRRR * Construction * Base : All me, baby. Build Time : This took me about a lot of hours or so Editor(s) used : DoomCAD 6.1 (my fave) WadAuthor (for a couple things DoomCAD can't handle) Wintex 4.7 BSP 5.1 Paint ZenNode 1.1 (used during testing) Known Bugs : Some Boom features (in poor taste) make lights open underneath some doors because I tagged them in order to have two open at the same time. No switch replacements are available for the task, so I let it remain. This 'error' should only occur on Eternity, MBF , Boom, and prBoom. Apparently can cause VPOs on vanilla doom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse, granted you ask me for permission first. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as my name is in there somewhere. You don't have to tell me, but I'd like to know if someone wants to do this. * Where to get the file that this text file describes * Web sites: http://oregonstate.edu/~lloydo/ FTP sites: ftp://3darchives.in-span.net/pub/idgames/ and other mirrors of this