================================================================ Title : Lord of the Flies Filename : flymaps1.wad, sprites.wad Author : Sam Ketner, James Jennings, Adam Windsor Email Address : sketner@gnn.com Misc. Author Info : it's done! It's finally done! Misc. Wad info : This is not just a new map, but a new theme. Includes 6 new monsters, a DEH patch, 9 new levels created especially for the new monsters, and installation utilities. Read on! The Story So Far : Gamma Hydra 4 was colonized over 40 years ago. Recently the planet's icecaps began to melt. UAC attempted to cope with the rising water by building rehydration plants, then gave up.... The surviviours may have invoked Belzebub to ask for help, but we haven't heard from them lately.... UAC has sent in Recon Droids to investigate but all have vanished after sending back images of hellspawn overrunning OUR rehydration plants! Some of the hellspawn are familiar. Others are new.... On behalf of the company I'd like to just say Thanks for accepting this mission. Get in the teleport or the MPs will open fire. ====================================== * Play Information * Game : Doom II Map Credits: Map 01: Pumping Station Sam Ketner Map 02: Angel Island Sam Ketner Map 03: Water Treatment Plant James Jennings Map 04: Reservoir Adam Windsow Map 05: Temple of Ice James Jennings Map 06: The Furnace Adam Windsor Map 07: The Dam Sam Ketner Map 08: Drown Town Unknown Map 09: Hydrophobia Sam Ketner Single Player : Yes, that's what its there for Cooperative 2-4 Player : Not tested Deathmatch 2-4 Player : Not tested--maps 4 and 6 will be best Difficulty Settings : Yes--3 and 4 New Sounds : A few New Graphics : Yes, lots New Monsters : Yes, lots! New Music : None Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DCK, Wintex, Deusf, Dehacked, Deth, others.... Known Bugs : None * Copyright / Permissions * Authors are ENCOURAGED to use this THEME as a base to build additional levels. In fact I'd like to put together a flymaps2.wad. E-mail me. You MAY distribute this WAD file in any format, as long as THE WHOLE THING GOES. I'm sick of finding people's themes handed out minus there DEH patches, as though sprites would work under -file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WARNING: Do not attempt to play sprites.wad on Doom2 using the '-file' command. sprites.wad contains monster graphics and IT WILL LOCK UP YOUR COMPUTER to use it with '-file'. Wall graphics transfer easily using '-file', just like maps, but a PWAD containing new monster graphics doesn't work so easily. That's why you have to run the Install program to put the monsters into your IWAD. DIRECTIONS # 1: Make a new directory, D2FLIES, on your root drive and unpack the d2flies.ZIP into it. Copy in your IWAD, your .EXE, and whatever else you use to play Doom 2. Run the Install batch file, which will place the monster graphics into the IWAD and which will also run Dehacked to change your .EXE. Install.bat assumes your root directory is C:\, that your Doom 2 originals are in C:\Doom2, and that the new directory is in C:\D2flies. If these things are not correct you may wish to edit the install.bat and/or dehacked.ini DIRECTIONS # 2: Play Doom 2. The Play.bat will load you into the custom levels at Ultra-violent. The custom levels are flymaps1.wad; your IWAD maps will remain playable, though they will be somewhat more difficult. Under Lord of the Flies, some of Doom2's levels are impossible to beat--well, maybe if you're _really_ good.... Try maps 10, 19, 20, they're pretty balanced. Anybody who sends me a demo of themselves beating 'o' of destruction at ultra-violent without cheats gets a pizza or something. DISCLAIMER # 1: This add-on file is made by ME and I don't work at ID Software (except when I'm dreaming) so don't go calling them if it fucks up. Furthermore it's freeware so don't sue me either 'cause all you'll get is your money back. DISCLAIMER # 2: The monster graphics are NOT original. Most of them come from assorted CD-ROMs and were originally designed to replace Doom 1 monsters. I chose the ones that A)fit with my theme, and B) looked good. Only one of the original versions came with a Dehacked patch. So you could say that rather than having made something new, I've resorted old stuff in a new way. I haven't been able to contact the original artists to get their permission, but decided to go ahead since the material was essentially freeware. Also borrowed and modified a deathmatch level which was so perfectly suited that it overcame all my ethics. If I've offended someone, I'm sorry. Full credit see below. REQUEST # 1: Tell me what you think. REQUEST # 2: If you know who made any of these graphics, tell me so that I can give them fair credit. Don't read any further unless you want to spoil the surprise! ------------------------------------------------------------------------- Credits # 2: Monsters Sam Lantinga (Top Sargents and Killer Angels) This is the Sargents With Wings graphic designed for Doom 1. The graphics fill Doom 2's SS Nazi Sprite frames, so that your Wolfenstien soldiers look like Sgt. Angels The Top Sgt is a simple shotgun morph in the .DEH file, with its hit points boosted a bit. Killer Angels are SS Nazis. Both have had their code pointers fixed so that they fire the shotgun. I really wanted them to fire the player's Super Shotgun, but couldn't get it to work. Notice that the Killer Angel fires twice. Drew Hurlstone (Imps with Rocket Packs) Basically the same. Couldn't be improved. Especially the feet. Carl Steinhilber (Fem-Nazis) This was originally a replacement for the Demons and Spectres of Doom 1 and didn't fly. It was called the 'She-devil.' Tweaked with Dehacked. Demon/Spectre sounds ported to the SS Nazi (Get it?) 'moss' Additional Wolfenstien sounds for the Fem-Nazis ("Guten Tag!" and "Mine Bootah!") originally from a Doom 1 Wolf conversion. Unknown Artist (Floating Mines) Replaces Lost Souls. Originally replaced Lost Souls for Doom 1. Tweaked with Dehacked, death frames code-pointered to rocket explosion for a nasty surprise Nukeface Siren sound for the Floating Mine attack. From his Sentry Cacodemon replacement, Doom 1. Unknown Artist # 2 (Big Eye) Replaces Pain Elemental, originally a Cacodemon replacement for Doom 1. the Pain Elemental has three extra frames in its death sequence, so I copied earlier ones and added the yolk spurt. Mike C (Imperial Recon Droid) Replaces Anachnotron; originally a Cacodemon replacement for the Star Wars Doom graphics set for Doom 1. This is the most-tweaked and it came out really well, I think. Richard Cheung (Recon Fireball) from Newguns for Doom 1, originally fired by the player's plasma gun. Very cool graphics! ---------------------------------------------------------------------------- Thanks, let me know what you think!