================================================================ Title : DNA technology laboratory wad for Doom ][ Filename : DNA_TECH.WAD Author : Doug Ryerson (maker of many wads) Email Address : dryerson@botany.utoronto.ca Misc. Author Info : If you read this section on my last wad (HVYFGHT wad), you will find that I don't actually exist. Well, I still don't exist. Feedback is very much appreciated. Was it too hard, too easy?. I myself have playtested it many times and kept making it harder by removing ammo and health and adding more bad guys. I think it is finally hard enough to make it entertaining, but I don't really know for sure, so I need email on this one. Level Info : Here is a level based on an, admittedly often used idea, that of mutatory genetic experiments result- ing in the production of hideous monsters who get loose. Well, this level has something that few of those other ones have, its own graphics, made spec- ifically with the concept in mind. You see, the graphics were made when I had the idea of giving the level the "genetic experiment" theme. After making the graphics, I then made the level (not the other way around). So each of the graphic elements was made with a specific purpose in mind, with the room that it was supposed to go into already in my head. The result is a level made to fit the graphics not vice versa. This results in a better looking level. Each wall in DCK was placed with the already made graphic expecting to be set upon it. There are five secrets in the game, see if you can get them all. So play the level (using the batch file provided), shoot the bad guys, and email me. P.S. I believe this is my 24th level (I think it is the 10th for Doom ][). P.S.S. The idea for some of the textures comes from some screen shots I've seen from the upcoming game TekWar. Additional Credits to : Id Software, the authors of DCK22 and Wintex34. ================================================================ * Play Information * Episode and Level # : Doom ][ : MAP01 Single Player : Yes. Cooperative 2-4 Player : Yes, player starts for it. Deathmatch 2-4 Player : Yes, player starts for it. Difficulty Settings : Yes. New Sounds : No. New Graphics : Yes (26 textures made, 25 used, couldn't find a place to use one of them). Demos Replaced : None * Construction * Base : New level from scratch Build Time : No idea Editor(s) used : DCK 22 (despite a minor sector-join bug) and Wintex 34 (for the graphics) Known Bugs : Hate to say this, but yes, there are two places in the open areas where there are lines that don't exist in the level. This results in an invisible walls and an invisible floor. These areas do not exist in the editor and I don't know where they come from, perhaps from the node builder (BSP 1.2x). Sorry about this, but I don't know how to get rid of something that isn't there in the editor yet appears when you play the level. I have completed the level by working around these problems, so it should not cause too much of a problem. Perhaps the cure is to run it through another node builder. I wanted to post this anyway because I really liked the job I did on the graphics and didn't feel like redoing the level all over again because of this. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file.