========================================================== Title : Lava Filename : LAVA.WAD Game : Doom2 Author : Denis Tetreault Email Address : denist@julian.uwo.ca Let me know if you enjoy it! Misc. Author Info : A grad student who spent WAY too much time on this. Doom2 will probably be long forgotten before I get around to finishing the sequel. The creator of the deathmatch level IMPERIAL.WAD Description : Mission Briefing follows.... UAC has recently been experimenting with a new source of energy which will not produce radioactive or toxic byproducts. They have built an experimental power plant to test out their new theories and have managed to tap into the molten core of the earth itself! Recently, something has gone very wrong with the new technology. (They do seem to have the touch!) It seems that a group of extradimensional beings have taken over the power plant. Unfortunately the Hellspawn have messed with the wrong equipment. The last remote images seen from the plant were the large assembly building filling with molten rock, melting everything inside, and the main magma injection reactor superheating as it surpassed 270% maximum safe output. The company line: "Onsite management of the energy conversion monitoring equipment has been temporarily compromised". Translation: "We've completely lost control of the plant and its running wild!" Since the invasion of these creatures from another dimension (Gee, I wonder who was responsible for THAT mess?) you have developed a reputation as the only marine capable of standing toe-to-toe with Hell's army. Of course, you volunteered immediately for yet another suicide mission (actually, everyone else took a step backwards and you weren't quite quick enough!) You will be transported to the plant site and air-dropped (!!) into the main courtyard, where you will break into the plant via the energy conduit tunnels, shut down the plant, and make your escape. Your mission is to stop the core of the planet from bursting out onto the surface of the earth and incinerating civilization under a global sea of lava. Sounds simple enough....... Features in this realistic power plant: Main Courtyard Storage Building Conduit Node Control 1 Energy Conduit Tunnels Assembly Building -Gantry and Gantry Control Rooms Conduit Node Control 2 Energy Control Manifold Room Emergency Overflow Gates (watch your step!) Generator Room (slow machines will experience noticable slowdown) Main Control Room Main Injector Room Primary Conduit Feeder Node Hazardous Materials Storage Room (slow machines will experience noticable slowdown) Overflow Shaft Shaft Control Room Coolant Overflow Coolant Injectors Coolant Control Room Reactor Core Room (slow machines will.... you get the picture) -Conduit Monitor Room -Plasma Converter Room Rear Courtyard (and ESCAPE!) Credits to : id Software (DUH!!!) All the authors of the MANY editors and tools I made use of (see below for a complete list). The Aliens graphics team for one of the animated bar graphs. Eric Price and Ian Colquhoun for helping to test network mode. ===================================================================== * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes (you can use all the help you can get!) Deathmatch 2-4 Player : Yes (but awefully BIG for even 4! though I did break up its inherent tendency towards linearity with key doors to facilitate Deathmatch) Difficulty Settings : Sort of.... 1-3 is for single player mode (3 prefered) 4-5 is for co-op mode (had to cut a lot of creatures for net mode because the saved games were too big and caused the Doom2.exe to crash!) IMPORTANT NOTE! Levels 4-5 are extremely difficult (but possible) to complete in Single Player mode without cheating. (Sounds like a dare to me!) If settings 1-3 are used for network play, Doom may crash when saving. New Sounds : No New Graphics : Yes, loads of new computer textures (sadly lacking in Doom2), and a modified Sky1 from the original Doom. New Music : No Demos Replaced : None * Construction * Base : New level from scratch Time : approx. 250 hours over 20 months. YIKES!!! Editor(s) used : A long story... This started out a long time ago, as a Doom 1 wad. I began with Deu 5.21 and IDBSP until it got WAY too big for both programs, then DeuGCC 5.21 (an amazing, and very powerful program!) for 50% of the work, with BSP 1.2x and Reject 1.1.0. Dm2Conv 3.0 to convert it from Doom (1.666) to Doom2 (1.9). Then Dck 2.2 (after going through 9 other Doom2 editors, most of which either cacked out on the wad size or just weren't powerful enough for what I wanted to do), BSP 1.2x (for node building) and Warm 1.4 (for reject and blockmap calculations only - it couldn't run the nodes on my special effects properly) for the final 50%. All original graphics patches were created with Corel PhotoPaint, and manipulated into usable textures (including replacing the original Doom1 textures) using Wintex 3.4 and 3.41 (also an amazing program!) Known Bugs : None, finally! I originally had MASSIVE and constant visplane overflow problems because of the extreme complexity of some of the rooms, and had to compromise on many of my original plans. (The reason for the bend in the conduit tunnels, the bend towards the yellow key, the elevators instead of stairs to the yellow and blue key doors in the reactor room, etc.) Then serious run-time crashes because of its sheer size (mem allocation failures, especially the SaveGameBuffer). It is still so big that I wouldn't be surprised if you have problems on machines with only 4 meg of RAM. In the spirit of "It's not a bug, it's a feature!", the complexity (and populations!) of three of the rooms are great enough to cause significant slowdown on slower computers: the Generator Room, the Hazardous Materials Storage Room (you'll know it when you experience it!), and the Main Core Reactor Room. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels if appropriate (and glowing) credit is given and reference is made specifically to this wad, especially if you use any of my original textures. You may distribute this file in any FREE electronic format (BBS, Diskette, etc) as long as you include this file, with no modifications. If ANY charges whatsoever are made (including so-called distribution charges by shareware vendors, and for CD wad collections) you MUST request permission BEFOREHAND. Hey! I spent 250 hours on this! Usually I will request a free copy of the product in return for permission. ------------------- * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/idgames WWW sites: http://www.cdrom.com/pub/idgames Check out my Deathmatch level IMPERIAL.WAD. A small wad where the frags are fast and furious! A simulated 2-story building! Try jumping out the second floor window! Check out the WORKING soda machine!!