Linked Myst Hints Book


Introduction by John Burt, book builder

      This book is based on the structure of and hints on Doug Ingram's Myst Hints web site (January 8, 1997 update version). As of Feb 97 the address for the site was http://www.shrubbery.com/myst/index.html. The book was assembled by John T Burt.

John T Burt
email to burt@toto.csustan.edu
Web site http://chem.csustan.edu/JTB/JTB-splash.html
Copyrighted - printable for personal use only.

Myst Hints by Doug Ingram

Welcome to the Myst Hint Guide Book.

      PLEASE NOTE: This book is *NOT* designed to be a walkthrough. If it is used properly, hints on solving the puzzles in Myst should be revealed gradually so as not to spoil the game.

      Myst legal disclaimer: Myst(r) is a registered trademark of Cyan, Inc. Copyright (c) 1993 Cyan, Inc. All rights reserved.

Structure explaination

      Note: these were designed for the printable text version (Myst-hints-book.txt) and are not really needed here. The help starts at I NEED HELP WITH (link to the appropriate world):

      The hints are presented as a series of linked 'questions' and answers (the result makes a tree structure). Each answer is assigned a distinct code made up of two letters and a number that represent the 'Age/Question/Answer'. To find an answer, work backwards. The 'Answer' Number matches the chapter number. The 'Age/Question' Code identifies the entry in the chapter.

      FIRST LETTER: Each of the 'ages' to be explored is assigned a major branch off the Myst trunk. The first character of the answer code is the 'Age' trunk code letter.
      The I NEED HELP WITH (link to the appropriate world): part of this document will give you the letter code for each age and point you to the appropriate section in the Prolog. You don't need to memorize the 'Age' codes, the age names are repeated in each chapter.

      SECOND LETTER: In the Prolog each 'age' has its own section with a list of questions. Each of these questions is assigned a secondary branch off 'Age' branch. The second character of the answer code is the 'Question' branch code letter.
      At the end of each question is the absolute answer code pointer to the answer.

      NUMBER: Each of the answers in an 'Age/Question' branch is assigned a number.
      To find a specific answer, go to the chapter that matches the Number. Then find the 'Age/Question' Code that matches. Hint: answers are in 'Age/Question' Code alphabetical order within each chapter.
      So, if a question points to answer AH10, turn to chapter 10. Look for the answer with the code AH10 above it.
      Note that not all 'Age/Question' threads extend through all the chapters meaning unused codes are missing.

      All told this book consists of an Introduction, Structure Explanation, Prolog, and 18 chapters numbered from 00 to 17 and each chapter can have up to five sections (if there are answers for them).

      Note; All the 'Age/Question/Answer' codes are based on the filenames from Doug's web site. He has my compliments for being so organized. This book would have been exceedingly difficult to assemble otherwise. JohnB

I NEED HELP WITH (link to the appropriate world):

Myst Island

This link provides clues for the part of the game that takes place on the main island of Myst and all the structures on that island. This includes some of the things you need to know at the very beginning and at the very end of the game. (Go to Myst Island prolog, Age code is A)

The Channelwood Age

Channelwood is the age where everything is on walkways or trees that are hanging over water in a swampy setting. When you enter this age, there is a beautiful movie in which you fly past an old windmill. (Go to the Channelwood Prolog, Age code is B)

The Stoneship Age

The Stoneship age has the remnants of a ship that has somehow fused with a huge rocky outcropping in the middle of a seemingly endless body of water. (Go to Stoneship Prolog, Age code is C)

The Selenetic Age

This age looks like the equivalent of a nuclear wasteland (the library books imply that it suffered a large meteor storm). This is the age that has all the interesting sounds and the large door with the sound-based lock. (Go to Selenetic Prolog, Age code is D)

The Mechanical Age

This age has a strange looking fortress sitting on some sort of circular platform out in the middle of the water. (Go to Mechanical Prolog, Age code is E)

The D'Ni Age (pronounced like "Dunny")

Telling you exactly what this age is could be construed as a spoiler for the game itself, so let me just say you'll know it when you see it. Do NOT link here unless you want major spoilers about the endgame!!
      (Because this 'age' is special, the hints have been moved from their normal location. Don't go there unless you want the endgame spoilers. Go to chapter 17.)

Doug Ingram -- ingram@shrubbery.com -- "Carpe Datum."
John Burt -- burt@toto.csustan.edu

PROLOG

Myst Hints from Doug Ingram

      This is the initial quesion level. Each 'age' has a list of questions. After each question is the link code to the answer which will be in chapter 00.

=================================================

MYST ISLAND Prolog

(Answer code first letter A)
----------------------
This page is intended for those who are trying to figure out the puzzles on Myst Island in all stages of the game. A piece of general advice: The game of Myst is made for those who like to explore in a non-linear fashion. Don't hesitate to do this. Many puzzles in this game consist of simple machines. For example, on Myst Island, you'll find a safe with a three-digit combination. You can either try every possible combination until you hit on the right one, or you can try to find the solution to this puzzle the "correct" way. There is NO PUZZLE in Myst that should be solved in a "stubborn" way. There is always some way to discover the combination of numbers, symbols or actions you need that will get you beyond the puzzle.

What is a marker switch and what is it used for? AA0

I can't get that device in the forechamber by the dock to work. AR0

I don't understand something about the letter by the pathway. AB0

What did Atrus mean when he said "Remember the tower rotation"? AC0

What am I supposed to do on that platform with the giant gears? AD0

Is there any way to get to that submerged ship by the dock? AE0

What is that round building between the library and the dock? AF0

What am I supposed to do in the library? AG0

How do I get the rocket ship to work? AH0

What is that tall tower that supports the wires to the rocket ship? AI0

What are all those buttons near the fountain for? AJ0

For that matter, what the heck is the fountain for? AK0

What about the small brick shed that leads into the cave? AL0

How can I get out to the clock tower in the water? AM0

What am I supposed to do inside the clock tower? AN0

What am I supposed to do in the log cabin in the woods? AO0

Is that huge tree just there for looks? AP0

I found a "white page" that I can't read. What is it? AA5

What is the point of this game? (Is that the end?) AQ0

=========================================

CHANNELWOOD Prolog

(Answer code first letter B)
----------------------
This age can be reached via the book that can be found in the vicinity of the large tree on Myst Island. This age consists of a series of pathways and huts suspended among some trees above water. There is also a large windmill on an island connected to Channelwood.

What is the purpose of the windmill? BA0

Does that sound of burbling water mean anything? BB0

What are those little devices at the pipe intersections? BC0

How can I get across that gap in the path on the first level? BD0

I can't get the elevators to work! BE0

I can't find the red/blue pages! BF0

How do I get into that spiral staircase? BG0

Where is the Myst book? I want to go back to Myst Island! BH0

=========================================

STONESHIP Prolog

(Answer code first letter C)
----------------------
This is the age that has the large ship embedded in a rocky little island in the middle of an endless body of water.

What does that little platform with the umbrella do? CA0

I can't get somewhere because of the water level! CB0

Ok, I fixed the water level problem. Where are the lights?? CC0

How do I get into the top level of the lighthouse? CD0

What is that telescope on top of the island for? CE0

What am I supposed to do with that compass between the brothers' rooms? CF0

Where is the Myst book? I want to go back to Myst Island! CG0

I can't find the doorway that leads to the compass! CH0

=========================================

SELENETIC Prolog

(Answer code first letter D)
----------------------
You can reach this age by activating the book in the spaceship on Myst Island. Keep your ears open in this age!

How can I get in that big door near the rocket? DA0

What are those buttons for near the dish antenna arrays? DB0

How many different dish arrays are there, and where are they all? DC0

What is that tall tower of dish antennae out in the middle of the lake? DD0

How do I work the control panel of the tower? DE0

Okay, I made it through the big door, but I'm stuck. DF0

Where is the Myst book? I want to go back to Myst Island! DG0

I can't find one of the red/blue pages. DH0

=========================================

MECHANICAL Prolog

(Answer code first letter E)
----------------------
This age has a large Oriental-looking fortress surrounded by three small islands (the one you start on, and two small islands to the East and North, respectively).

What is the little stand with four buttons for? EA0

How can I access that staircase next to the starting place? EB0

I can't find the red/blue pages! EC0

Are any of those gadgets in the brothers' rooms useful? ED0

What is that device at the bottom of the staircase in the fortress? EE0

How can I get into that central column in the fortress? EF0

Is there any purpose to those other two little islands I see? EG0

Where are the actual controls for rotating the fortress? EH0

Is there anything I'm supposed to do on the top floor of the fortress? EI0

How does the fortress rotation device work? EJ0

Where is the Myst book? I want to go back to Myst Island! EK0

Something's wrong with the damned game! The rotation doesn't work right! MECHPATCH

CHAPTER-00

=========================================

MYST ISLAND

----------------------

AA0

The marker switches DO serve an important purpose. You
should experiment with flipping some switches on (keeping
track of which ones you have turned on). Something on the
island keeps track of which marker switches have been
switched on. Can you figure out what it is and what it is
used for?

No, I can't. Tell me please! AA1

I know what you're talking about, but how do I use that thing? AC1

I know all this stuff, and I've been able to find the books leading to all the other worlds. Is there
anything else I can do with the marker switches? AA2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog, Mechanical Prolog

------------------------------------------------

AB0

This page refers to the note from Atrus to Catherine that is lying
beside the pathway leading up from the dock to the rest of the
island.

Where is the "forechamber by the dock"? AB1

Ok, I found the forechamber, how do I know what buttons to push? AB2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog, Mechanical Prolog

------------------------------------------------

AC0

This is a critical clue that will help you find the gateways to the other
worlds accessible from Myst island. Is there anywhere on the island
that you can watch the tower rotate or make the tower rotate? See if
you can find such a place by exploring.

I give up...tell me more about the tower rotation. AC1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AD0

Watch the opening film of your arrival on Myst, paying close attention
to the gears.

I don't get it. AD1

Ok, so what? AD2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE0

Yes.

Thanks, wise guy, but I was hoping for something USEFUL! AE1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF0

That is the planetarium. Experiment with the chair in the middle (and
the light switch by the door) and see if you can make it work.

Ok, I know how it works. What is the purpose of this building? AF1

Yes, yes, I know. Tell me what dates to type in! AF5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG0

Well, first you should experiment with everything in there. Check out
all of the books, and take notes on the readable books you find on the
bookshelf (don't worry about the book with patterns in it for now).

What are those mirrors/paintings supposed to do? AG1

What are the guys in the red/blue books saying? AG2

What am I supposed to do in the fireplace? AG3

What is the purpose of that map? AG15

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH0

In order to get that door to open up, you must first power up the
spacecraft...

Ok, how do I go about doing that?? AH1

Way ahead of you...door is open...now how do I use the controls? AH8

I know what I'm supposed to do, but some bug/problem is keeping me from it! AH11

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AI0

You should explore the towers to see what's up there and also follow
the wires from the rocket to their origin. Experimentation will make
everything clear.

Experimentation just confused me! Can you spell it out for me? AI1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AJ0

Well, you could just click on a bunch of different combinations to
try to figure it out, but as you may know by now, that is the wrong
approach to solving any Myst puzzle. The buttons are related to the
submerged ship in the fountain.

Please tell me more! AJ1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AK0

If you can figure out how to raise the ship in the fountain from
under water, you'll raise the ship by the dock as well!

Yes, well, I knew THAT. So how do I raise the ship? AK1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AL0

Have you followed the cave to the end? If not, do it! As for the
control room you'll find. . . try some experiments! Can you figure
out what the controls are for by looking around?

I'm totally stuck. I don't understand any of this. AH2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AM0

The wheels that control the clock hands are a key here, so you just
need to figure out the proper setting!

I knew THAT. What is the setting?!? AM1

I already know the correct time, but for some reason it isn't working. AM4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AN0

The mechanical controls should be fairly easy to work out. You just
need to know the proper set of numbers that need to come up in
order for something interesting to happen...

What is the set of numbers? AN1

I know the sequence, but I can't make it appear! Help! AN3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO0

Well, you clearly need to figure out how to open the safe. I don't
recommend just trying random combinations (that is never the way
to solve any Myst puzzle). Once you've done that, you should be
able to find a way to operate the rest of the machinery in the cabin.

How can I find the combination to the safe? AO1

Can you just GIVE me the combination to the safe? AO2

I've got the safe open, but I'm stuck! AO4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AP0

No.

Ok, wise guy...now how about some REAL help? AP1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AQ0

Errr...to have fun?

Seriously, the game is intended to be fairly non-linear with the main
purpose being the guided exploration of a variety of different
worlds. The overriding plot is that you return blue and red pages to
the two brothers from the different worlds and decide whom to
trust at the end after seeing all the evidence in the different worlds
and hearing what they have to say from their books. There is no
more PLOT than that, but the game is really meant to be
*appreciated* more than it is meant to be *won*. If you came into
Myst expecting something different, you might be disappointed (or
pleasantly surprised).

Remember, sometimes the journey itself is the reward.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AR0

It has been pointed out to me that red/green colorblind
people have a hard time finding the button to open the
control panel for the dimensional imager. Facing the
staircase while down in the forechamber, there should be a
control panel on the wall just to the left of the stairway.
There are a couple of numbers there for reference that you
should try out.

What number do I need to punch in for the important message? AB3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

CHANNELWOOD

----------------------

BA0

I assume you've gone there to explore it. Try experimenting with
turning different things on and off and then seeing if that affects
any of the other devices or sounds you may encounter in
Channelwood. What is the usual purpose of a windmill anyway?

I need more help than this. BA1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BB0

Does the water sound correlate with anything else? Does it only
occur in certain places on the island? Can you cause the sounds to
stop in one place and start in another? Does the sound have
anything to do with whether or not particular devices (like
elevators) are working? See if you can figure out the answers to
these questions.

Please fill me in a bit more about this. BA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BC0

Try experimenting with a few of them to see if it changes anything
along the pathways.

I'm not sure I understand the burbling water sound I keep hearing. BB0

Can you tell me exactly what these levers are used for? BA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BD0

Have you figured out how to make all the different devices work
yet? If not, you should learn what the burbling water sounds mean
and how the windmill and the levers at the intersections all are
related.

I don't know what the purpose of the windmill is. BA0

What does the burbling water sound mean? BB0

I know all this stuff, but I can't get across that gap! BD1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BE0

Have you figured out how to make all the different devices work
yet? If not, you should learn what the burbling water sounds mean
and how the windmill and the levers at the intersections all are
related. You might also check to make sure that the door is closed
when you pull the handle to move the elevator.

I don't know what the purpose of the windmill is. BA0

What does the burbling water sound mean? BB0

I know all this stuff, but I can't get the elevators working! BE1

I can get ONE elevator working, but I need to get into the staircase! BG0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BF0

You'll need to find a way up to the third level of Channelwood.

Ok, so how do I get up there? BF1

I've made it to the third level, but I can't find the pages! BF2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BG0

There must be a way to open one of those entry doors
remotely...perhaps if you checked the Channelwood map in the
library very carefully, you could find a clue you missed the first
time?

I'm still stuck! BG1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BH0


You'll find the Myst book in a room that one of the elevators will
take you to. You'll have to figure out a way to get beyond the gap in
the pathway on the first level to get to that elevator and then make
it work.

How can I get across that gap? BD0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CA0

Try it out and see what happens to the water level in three different
places: The big rock in the middle, the lighthouse, and the staircase
in the "front" of the stoneship.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CB0

Experiment with the umbrella platform and see what that does to
the water level in a variety of places!

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CC0

Is there someplace you haven't been able to explore yet? The light
controls certainly aren't going to be in a dark area...

I need more help! CC1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CD0

Have you tried experimenting with the water level in the lighthouse
and exploring it thoroughly?

Yes, but I'm still at a loss! CD1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CE0

My advice is to treat it like any other object in Myst...take notes in
your journal about what kind of interesting things it does.

Can you just tell me what is important about it? CE1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CF0

Well, if you experiment with it, you'll soon discover that you need to
figure out which button to press!

What compass rose diagram are you talking about? CF1

Which button do I press? Can you give me a clue? CF2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CG0

It's somewhere down the staircase at the front of the ship.

Errr..could you be a little more specific? CG1

I can't get the lights to turn on beyond the door there. CG2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CH0

The compass rose diagram is located in a chamber between the
rooms of the two brothers. To find the doorway leading to it, go to
the first landing above either bedroom. The doorway is in the lower
third of the wall to one side of where you are standing (marked by a
faint red line in my version, which doesn't appear on some monitors
-- you may want to fiddle with contrast/brightness). You can figure
out which side by realizing that the compass is between the two
bedrooms. In some versions, I'm told that the doorways are on the
wrong side of the stairs.

Another solution that might help you will be to turn off "zip" mode
so that you can explore the stairway step-by-step more easily.
Easiest is to go all the way to the bottom, turn around, and start
heading back up one step at a time. At each step, touch the lower
part of the wall to either side. You should find it within 3-4 steps.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DA0

The door is kept closed by a sound-based lock. You'll have to
determine the proper sequence of sounds to play in order to get the
door open.

I figured that much...so where can I find a clue to help me? DA1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DB0

Notice next to each of the dish antennae scattered about in this age
is a little device that acts as a microphone. By turning on the
antenna (pushing the button and lighting up the sound icon), you're
enabling the antenna to transmit the sound that the microphone is
picking up.

What good does it do to activate these arrays? DB1

How many transmitters are there, and where are they all? DC0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DC0

You should find five. Walking on from the spacecraft past the big
doorway, you'll find two along pathways to your left before you get
to the water along the main path. Turning right at the water and
following the path around the lake, there are two more transmitters
on your right: one at the clock tower and one in the obelisk forest.
Finally, there is one more transmitter at the end of the lake path,
right next to the tunnel entrance that takes you to the control tower.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DD0

You can go out to it by following the path all the way around the
lake and through the tunnel you'll find at the end of the path. The
antennae on the control tower (five in all) are intended to receive
sounds from the five transmitters on the island.

What transmitters? DB0

How do I work the control panel? DE0

What am I trying to accomplish by making the tower "work"? DE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DE0

There are six buttons on the control panel. Each of the five buttons
with an icon on it corresponds to one of the five transmitters that
are located elsewhere in the Selenetic Age. The bottom "sigma" ("E"
or "sum" button, if you prefer) button will play the sound being
received by each transmitter in a particular sequence. The two
arrow keys are used to move a particular receiver in one direction
or the other.

Ok, I have this figured out, but I'm still at a complete loss. DE1

Where am I supposed to point each of the receivers? DE2

What am I trying to accomplish here? DE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DF0

You'll need to climb into the little ship that you'll find in the caves
and push "Forward" to enter the maze. Then you have to figure out
how to solve the maze!

Yes, I knew that! But I'm stuck in the maze! DF1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DG0

First you'll have to get past the door by the rocket that has the
sound-based lock. Then you'll have to get through the maze that lies
beyond the door. Once you've done both of those, you'll be able to
walk straight to the Myst book.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DH0

The two pages are not meant to be difficult to find in any age, but
sometimes they are easy to overlook. Try searching around near the
various transmitters.

Can you tell me which transmitters to look near? DH1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EA0

That stand activates a staircase right next to where you are
standing.

Where does the staircase lead? EA1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EB0

You'll need to enter the proper code into the control stand next to
the staircase. The staircase will lead you to the Myst book.

Where can I find the code? EA2

Can you just tell me the code without any hints or anything? EA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EC0

I assume you've already explored the fortress fairly thoroughly, but
perhaps you did not look carefully enough at the map of the fortress
that you found in the Myst Island library...

Huh? That doesn't help! EC1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

ED0

The gadgets are mainly there for show, though they do reveal a fair
bit about the two brothers. I really liked the painting of Sirrus in his
throne room. Talk about smug! In all the ages, the major purpose is
simply to find the pages and then find your way home. The rest,
while very interesting and fun, is really just for show. Then again, if
you're trying to play this game like you're "on a mission", then
you're taking the wrong approach, imho.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EE0

Does the little picture in the middle of the device remind you of
anything? Does it look like it relates to something within the
fortress? Are there any special settings that it changes to when you
move the lever?

Can you give me more help? EE1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EF0

Try finding the controls to that column...where is a logical place?

I have no idea. Can you tell me? EF1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EG0

If you could find a way to get out there, the purpose of those islands
would become clear.

How can I get out there? EE1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EH0

Well, I assume you've seen the fortess rotation SIMULATOR in
Achenar's room. Have you seen anything else anywhere that looks
like that?

Can you give me a vagueish hint? EH1

Yes, I have! How can I get there? EH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EI0

Have you had a look around while you were up there...I mean,
EVERY direction??

I don't follow you. EI1

Ah, I see. So how do I get to that thing? EH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EJ0

You should really practice with the simulator in Achenar's torture
chamber/room before messing around with this rotator. It will
really help you understand what the heck is going on.

I've done that, but I still can't make sense of this thing! EJ1

Is there any way to tell what direction I've rotated to? EJ2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EK0

It's VERY close to the place where you enter the Age.

Errr, that doesn't help. EK1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

MECHPATCH

Do a "Get Info" on your Myst application. If the version number is
1.0.1, then you should not be having this problem. Supposedly, the
fixed version of Myst has been the only version shipped for the past
6 months. Version 1.0 seems to have the "fortress rotation bug" in
all copies.

If your copy of Myst has this bug, then the fortress will seem to
rotate, but then it won't. Or the sounds it makes when it rotates
("Bink" for North, "Clonk" for South, etc) will not correspond to
reality. There is a simple fix for this.

Click below to grab the Macintosh version of the Mechanical Age
patch, which will create a new copy of the Mechanical Age Myst file
for you to replace the old copy in your Myst Files folder. Once
installed, the mechanical age should work properly again. The
rotator is still a bear to figure out, but at least it will work correctly!

If you need help figuring out how to turn this download into an
application, please ask a friend. I don't have time to tutor everyone
on all the steps for their particular machines & software, so please
do not ask me by email. Go find a manual or a FAQ (such as the
comp.sys.mac.games FAQ in hypertext format)...it is well-explained
in many, many, many places.

If someone would like to email me or point me to the PC version of
this patch, I'd be happy to provide it.

Mechancal Age Patch for the Mac (.sit.hqx version)
<http://www.shrubbery.com/myst/mech-patch.sit.hqx>

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog

CHAPTER-01

=========================================

MYST ISLAND

----------------------

AA1

Try experimenting with the map in the library and having different
marker switches on or off.

Ok, but I still don't understand how to use the map AC1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AB1

Go back to the place where you first "landed" on Myst island. Turn
left from your original facing and you should see a fairly dark door
in front of you. Press on this to reveal the forechamber.

Ok, what do I do in the forechamber? AB2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AC1

The map in the library controls the tower and makes it rotate. You
can cause the tower to rotate by holding down the proper control on
the map. While you're holding it down, you'll notice a line swinging
around the island like a radar. You'll also notice that when a
marker switch is on, the structure that it is close to will light up on
the map. Experiment with having different marker switches on and
different orientations of the tower.

I don't understand what I see...is this accomplishing anything? AC2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AD1

I don't know if this is the same for all versions of Myst, but in my
version, the opening movie shows one of the gears in an OPEN
orientation while on the island itself, the gear is closed when you
arrive.

Huh...so what? AD2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE1

Well, there is another place on the island that also has a smaller
submerged ship. Perhaps the two places are related?

Yeah, I'm not a dork. I figured that out. How do I raise the ship? AE2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF1

There is a hint to the potential of this building in one of the books in
the library (one of the ones on the shelf with text, not the red or blue
book with the two brothers).

Too vague! Tell me more! AF2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG1

Touch them and find out what they do! Notice how the images
relate to what will happen after you touch them.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH1

Well, you may have noticed some power lines leading to the
spaceship. Perhaps you should follow them to their source?

Yes, I've done that. Now what? AH2

I think I messed up somewhere...nothing I try works now! AH6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AI1

The towers represent breaker switches in the power lines leading to
the spaceship. You'll need them if you accidentally overload the
lines. For more on this, follow the hierarchy of questions explaining
how to get the rocket ship to work.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AJ1

You need to understand the clue left by Atrus about tower rotation
(check the note by the walkway leading up from the dock for more)
before you can learn more about the buttons.

I saw the recorded message, but what is this "tower rotation"? AC0

Which buttons do I push to affect the ship and the fountain? AJ2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AK1

In order to raise the ship, you need to understand the clue left by
Atrus about tower rotation (check the note by the walkway leading
up from the dock for more). That will lead you to a series of clues.

I don't want to bother with all that...just tell me how to raise the ship. AK2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AM1

Before you can find the solution to this puzzle, you need to
understand another major puzzle on the island that is related to the
library and Atrus' message to Catherine (in the forechamber by the
dock).

I need more help than this. AM2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AN1

You'll need to determine the secret of the tower rotation in order to
find out more about the proper numerical sequence.

What do you mean: "secret of the tower rotation"? AC0

Can you just tell me the what numbers I need? AN2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO1

Before you can find the combination to the safe, you'll need to
understand another major puzzle on the island that is related to the
library and Atrus' message to Catherine (in the forechamber by the
dock).

This isn't clear enough...can I have more help? AO2

Ok, I figured out how to open the safe, but I'm stuck again! AO4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AP1

In order to use the big tree, you'll have to find the controls.

Huh? What controls? What does the tree do? AP2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

CHANNELWOOD

----------------------

BA1

The faucet on the floor controls the flow of water from the windmill
to the rest of the island.

Errr...so what? BA2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BD1

You'll need to use the flowing water and the appropriate switches to
power up the generator that sits right at the edge of the gap in the
path. Turn it on, and the path will appear for you.

But I still can't make the elevator beyond the gap work! BD2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BE1

You'll need to use the flowing water and the appropriate switches to
power up the particular elevator you want to use. Make sure all the
switches are set properly and that the water is flowing. You can
follow the "current" by listening for the sound of running water...it
should be with you from the windmill all the way up to your
elevator.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BF1

You'll need to find some way to climb up that spiral staircase going
up from the first to the second level. That way, you can divert the
power to the elevator that goes from 2-3, walk up from 1-2 and take
the elevator from 2-3.

Right, but how do I get into that staircase? BG0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BG1

You'll find a little lever in one of the shacks on the second level (one
of the round ones with multiple doors). The lever overlooks the
spiral staircase. You can see exactly which hut to go to by looking at
the map of Channelwood in the library book. You'll notice a little
dotted line connecting the spiral staircase doorway with the control
lever.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CC1

You'll need to figure out how to use the generator. You'll know it
when you find it.

Can you tell me where the generator is? CC2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CD1

Everything you need to get into the top part of the lighthouse is
located beneath the top part of the lighthouse.

ARGH! I need more help! CD2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CE1

The telescope is a device that helps you determine which button to
push on a big compass rose diagram you'll find downstairs. Maybe
you should come back to it after you've found the diagram.

Ok, I've done that. Now how does the telescope help me? CE2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CF1

If you walk about 2/3 down either stairway in the rock, you'll see a
small red-lined door to one side of the walkway. That leads to the
compass rose diagram chamber.

Ok, can you give me a clue as to what I do with this thing? CF2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CG1

Well, you won't SEE the Myst book right away. Perhaps (even
though you'll have the room lit up) you should feel around for it...

How do I light up the room? CG2

I still can't find the Myst book. CG3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DA1

You'll need to understand how all the sound devices work in this
age. Try activating a few of the dish antennae (by pushing down the
buttons near each one) and then experimenting with the control
tower in the middle of the lake. You'll find all the clues you need in
these locations.

What control tower? DD0

How many different dish antenna arrays are there? DC0

How do I work the control panel for the tower? DE0

Can you just tell me the combination? DA2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DB1

Try activating some but not all of the transmitters, then some
experimentation with the control panel on the tower in the lake
should make it clear what effect you've had.

I still don't understand what I'm trying to accomplish. DB2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DE1

Try turning on some or all of the transmitters that are elsewhere in
this Age. For example...go to the clock and turn on that transmitter,
then come back to the control panel and select the button with the
clock's icon (matches the transmitter's icon). Rotate the receiver
using the arrows until you reach the point where the clock
transmitter can be easily seen. The arrows will blink when you're
close so that you can get it dead on. You should be at an angle of
55.6 degrees. Try the same thing with the other transmitters.

At what angles are the other transmitters? DE2

What am I trying to accomplish? DE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DF1

Don't just try to solve the maze like you would in Zork or
something. That's the "stubborn" way to do it. It CAN be done, but
there is a much simpler way to solve the maze...have you noticed the
different sounds, for example? There is a reason for them. If you've
been to the Mechanical Age, the sounds should be familiar, in fact.

What do the different sounds mean? DF2

How long is this maze???!? DF4

Can you just tell me the directions to follow? DF5

Can you show me a map of the maze? DF7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DH1

The red page is at the transmitter located in the obelisk forest. The
blue page is at the "running water" transmitter which is down the
path that is your first left walking in from the rocket.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EA1

That staircase leads to the Myst book...and home. You'll need to
determine the proper code to punch in on the control stand in order
to activate the staircase.

Right...I figured as much...but where is the code? EA2

Can you just TELL me the code straight out? I don't want hints! EA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EC1

Feel around the walls of the fortress for secret compartments. Are
there any walls that look like they might contain small secret doors?
Look at the map in the library very carefully and see if you notice
any doorways or rooms you haven't already found.

I need more help! EC2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EE1

Try making the red picture appear in the little window. It takes
some timing, but you can do it. Then go back upstairs and see if
there are any changes to the appearance of things around you.

I still don't get it! EE2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EF1

Check the staircase directly in front of the column. You can open
the staircase by pushing the big red button on the wall.

What is that little device down there? How does it work? EE0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EG1

You'll need to learn how to rotate the fortress to move the pathway
so that it lines up with one or the other of the islands.

Where are the controls for the fortress rotation? EH0

How does the fortress rotation device work? EJ0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EH1

Perhaps if you look for two levers side-by-side.

Hmmm...I need more than this. EH2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EI1

Look UP! Do those two levers up there look familiar?? They should!

They don't! EI2

Ah, I see. So how do I get up there to the levers? EH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EJ1

Try experimenting with different positions of the levers. By sheer
luck, you'll eventually make the gears move and rotate the fortress.
The question is...where to?

I was just about to ask YOU that question! EJ2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EK1

You'll need to figure out how the correct code to operate the little
four-button stand next to the starting point. That will open up a
staircase leading to the Myst book.

Where can I find the code? EA2

Can you just tell me the code without any hints or anything? EA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog

CHAPTER-02

=========================================

MYST ISLAND

----------------------

AA2

There is one final thing you can do with the marker switches
besides using them to help you find other worlds. You can find a
clue to what this is by looking for parts of a note.

Where's the note? AA3

Ok, I figured it out and opened the "vault". What now? AA5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AB2

In the room with the dimensional imager (which at first simply
shows the pattern of a fountain), you'll find control buttons on the
imager and a panel on the wall. Experiment with different things.

Is there any particular number I should enter into the wall? AB3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AC2

See if you can find a way to explore inside the tower. Try exploring
within the tower while the tower is in different orientations.

How do I get inside the tower? AC3

Ok, I tried a lot of stuff and still got nowhere. AC5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AD2

There is someplace else on the island where you can alter the nature
of the gear platform. You should probably explore other areas and
then come back to the gears when you have done something that
you think might affect them (and you'll know it when you have!)

Gee, that's a big help. Where do I go to alter the gears? AD3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE2

Well, the ship in the fountain does have a relation to all those
buttons around the fountain, but before you go rushing around
pushing different button combinations (definitely the wrong
approach for any puzzle in Myst), see if you can find a clue about
which buttons to press.

How about a hint? AE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF2

If you can figure out the secret of the tower rotation, that will go a
long way toward helping you understand the use of the planetarium.
But you need to do some library research first!

I don't understand what the "secret of the tower rotation" is. AC0

What do you mean "library research"? AF3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG2

The two books are prisons for two brothers who were put there
(unjustly, they claim) by their father, Atrus. Each brother wants to
be let out, but they can't escape until you bring them red/blue pages
that are scattered about to "rebuild" their books. As you bring back
more pages, you'll note the connection getting stronger.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH2

You should be down inside the brick shed looking at the voltage
controls for the spaceship. In order to get a clue as to exactly what is
the appropriate setting for the ship, you'll need to do two
things...first, you must figure out the total voltage needed for the
ship and second, you must figure out a combination of buttons to
give you that voltage.

How do I find the total voltage? AH3

What is the proper combination of buttons to push? AH5

I've done everything right, but the ship won't open! AH6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AJ2

You really should try to understand the clues in the previous page
first. For more clues, read through the books in the library that are
on the shelf and see if you can figure out the secrets of the
planetarium (the round building). If you need more help, follow the
appropriate link from the Myst Island page.

Back to the Myst Island page MYST ISLAND Prolog

I'd rather not...please just tell me what to push AE6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AK2

You need to push a certain combination of buttons to raise the ship.
By reading the books in the library, figuring out the secret of the
tower rotation, and learning how to use the planetarium (the round
building between the library and the dock), you'll find all this.

What's all this about "tower rotation"? AC0

Really...just tell me what buttons to push. AE6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AM2

You'll need to determine the secret of the tower rotation in order to
find out more about the proper time to set on the clock tower.

What do you mean: "secret of the tower rotation"? AC0

Can you just tell me the time? AM3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AN2

You need to reach the sequence 2-2-1 (from top down) in order for
something to happen. Still, you should also understand the tower
rotation since you'll need it sooner or later.

Ok, help me with the tower rotation then. AC0

I can't make the sequence 2-2-1 appear! Help! AN3

I don't understand what I've accomplished here... AN5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO2

In order to figure out the safe's combination, you need to
understand the secret of the tower rotation.

What do you mean: "secret of the tower rotation"? AC0

Can you just GIVE me the safe combination? AO3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AP2

The controls for the tree are inside the log cabin right next to the
tree. To learn more about how to use those controls, follow the
hierarchy of questions dealing with the log cabin from the Myst
Island page.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

CHANNELWOOD

----------------------

BA2

Flowing water is one way of generating energy for the devices on the
island. You'll need to make sure water is flowing out from the
windmill to the particular device you want to use. You can tell
exactly where the water is flowing by listening for the sound of it as
you walk by various pipes.

Can I change the water flow? BA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BD2

In order for the water flow to reach the elevator, you'll need to
make sure the levers are all set properly and the pipe connects all
the way through to the elevator. Follow the pipe paths from the
elevator and from the windmill to the elevator (as far as you can) to
see if you can find the problem.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BF2

Ok, you've made it to the third level. You'll find the blue and red
pages tucked away in the private chambers of Sirrus and Achenar.
It should be clear which chamber is which. Open drawers and move
things around...the pages are fairly easy to discover.

I found half of a note...what does that mean? BF3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CC2

You'll find the generator in the top of the lighthouse. Try cranking
it up and seeing what happens to the lights. Keep an eye on that
battery level, though! The charge drains off fast.

How do I get into the top level of the lighthouse? CD0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CD2

Have you tried fiddling with the water level in the light house and
experiment with what you find?

Yes! And I am still stuck! CD3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CE2

Note the degree angles (0 degrees is "North" and degress increase as
you pass through "East") of different items seen through the
telescope. These are clues as to the proper button to push.

Which degree angle is important? CE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CF2

There is another object on the island that measures angles. Try
looking at it for a clue.

Huh? Where is it? CF3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CG2

You'll need to solve another puzzle first. Have you fully explored
the passageways in the main part of the stoneship? You'll find the
controls there in the form of a compass.

What am I supposed to do with the compass? CG2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DA2

Let me try first giving you a stronger hint. There are 10 different
possible sounds that the door lock can make but only 5 different
sound transmitters on the island. Visit each of the 5 transmitters
and activate them with the buttons, then go to the control tower and
try to figure out how it works. Note that there are 5 different
controls on the sound lock...

I still don't know how to work the tower control panel. DE0

I've tried everything, and I'm still hopelessly stuck! DA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DB2

By turning on the transmitters, you are allowing yourself to hear the
sounds from the control tower provided you have pushed the
correct button and pointed the antenna for that button in the
direction of an activated transmitter.

Errr...yes...so how does that help me? DE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DE2

It helps to have a map of the island either drawn out or in your
head fairly clearly. Also, it helps to remember the terrain around
each of the transmitters so you can easily find it looking from the
tower. You won't hear the transmitters unless you have them turned
on. Probably the only one you'll have real trouble with is the
running water transmitter, which isn't directly visible from the
control tower.

Can you give me the exact coordinates of each transmitter? DE4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DF2

Each distinct sound corresponds to a direction you need to travel.
The Mechanical Age has some hints if you've been there.

I still can't figure it out! DF3

I think I'm doing it right, but how long is the maze? DF4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EA2

You'll need to learn how to rotate the fortress in order to find the
code. Try rotating the fortress to some direction other than the
original configuration, then explore outside. It should become
apparent what you need to do at that point.

Can you just tell me the code without any hints? EA3

Where are the controls for rotating the fortress? EH0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EC2

Touch the wall to one side of the thrones in either of the two
brothers' rooms (the wall closest to the front of the fortress in each
case). You should find a small secret panel there and inside, the
pages.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EE2

By rotating the big gear so that the red image appears in the little
window, you are revealing the entrance to the elevator that is
directly above you (that tube in front of you is the elevator shaft).
Put the red image in the window, make sure the machine has
completely stopped, then go back upstairs and enter the elevator to
see where it takes you...

Is there anything I'm supposed to do on the top floor? EI0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EH2

Have a look around (and maybe up) on the top floor.

Where is the top floor? How do I get there? EH3

Ah, I see it. So how do I get up there? EH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EI2

Those two levers are the same as the two levers you'll find on the
fortress rotation simulator...only these are the real deal!

Ok, so how do I get up there? EH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EJ2

You may have run into some direction-signifying sounds in the
Selenetic Age. Each different sound made by the rotator when it
stops moving corresponds to a unique direction for the pathway
leading out of the fortress. See if you can determine which sound is
which!

I can't! Can you tell me? EJ3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog

CHAPTER-03

=========================================

MYST ISLAND

----------------------

AA3

The note is split into two halves, one in the Stoneship age, the other
in the Channelwood age. See if you can find the two halves.

I can't find both halves. What does the note say? AA4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AB3

If you'll remember the note from Atrus to Catherine, Atrus
mentioned to enter the number of marker switches on the island as
one of the codes.

I don't want to count them...what is the number? AB4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AC3

Experiment with different things in the library. The entrance to the
tower is somewhere in the library.

I still can't find the tower entrance. AC4

Ok, I explored the tower and tried rotating things, but I'm still stuck. AC5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AD3

The gears can be changed by figuring out the puzzle in the clock
tower.

How do I get out to the clock tower across the water? AM0

Ok, I made it out there. Now what do I do? AN0

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE3

Two clues for the price of one click:

First, if you don't already know what "Remember the tower
rotation" means or (worse) if you haven't heard that phrase, then
you should explore the island more thoroughly first and figure that
clue out.
Second, you should visit all the different places on the island to
learn what their purpose is and also read all the books you can in
the library to give you clues about this puzzle and all the worlds.

I'm sick of exploring. Give me a more direct clue. AE4

I don't care about all that. Just tell me what buttons to push. AE5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF3

The book that describes the Stoneship age has little diagrams at the
end describing some of the constellations that can be seen.

Err...yes...and? AF4

Ok, I know this. Tell me what are the important dates? AF5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG3

If you go into the fireplace and close the panel, you'll notice a little
board upon which you can turn squares on and off. You will
probably find a use for this place near the end of the game.

I'm AT the end of the game, but I don't know what to do! AG4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH3

In order to determine this, you'll need to understand another major
puzzle on the island that is related to the library and Atrus'
message to Catherine (in the forechamber by the dock).

Way too vague! Tell me more! AH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AM3

Sure, you need to set the time to 2:40. But you really should try to
figure out the tower rotation...you'll need that sooner or later.

Ok, help me with the tower rotation then. AC0

Ok, I made it to the clock tower. Now what do I do? AN0

I set the time to 2:40, but nothing happened! HELP! AM4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AN3

There must be some other way of making the numbers move besides
a simple short pull of the lever...no combination of simple short pulls
will make 2-2-1 appear...

I need more help than this! AN4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO3

The safe's combination is 7-2-4. Still, you should try to figure out the
tower rotation since you'll need to understand it sooner or later.

Ok, help me with the tower rotation then. AC0

I opened the safe, but I'm stuck! AO4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

CHANNELWOOD

----------------------

BA3

The little levers at each Y juncture of the pipes in Channelwood can
be moved to alter the direction of water flow (hence, power) to the
particular device you want to use (once the water flow has been
turned on at the windmill). You can tell where "current" is flowing
by listening for the burbling water sounds.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

BF3

You'll find the other half of that note somewhere else. The whole
thing says something rather important, so you should jot down what
you can read and save it for later.

Where is the other half? AA3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CD3

Hmmm...if only there were some way to lug that chest up the
staircase so that you could get at it with the key!

No kidding! So how do I do it? CD4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CE3

The lighthouse is located at 135 degrees of azimuth, which
corresponds to a direction of Southeast. Try that button on the
compass rose diagram.

What compass rose diagram? CF1

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CF3

Maybe I should say: Try looking THROUGH it.

Bah! I still don't get it! CF4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CG3

Try touching the table at the end of the staircase. It should pop up.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DA3

By turning on all the sound transmitters and then lining up the
appropriate dish antennae on the control tower with the source
pictured on the button, you will then be able to push the "sigma" or
"E" key (which implies "sum"). This will play the correct sequence
of sounds needed to open the big door.

Please just tell me what sounds to use. DA4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DE3

Remember the door near the spaceship? It has a lock that requires
five sounds to be played in a proper sequence in order to open the
door...

I still don't get it! DE5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DF3

Here's a hint...the first sound you hear ("Bink") implies that you
need to travel North. The four distinct sounds correspond to the
four cardinal directions. Combinations of the sounds mean
combinations of directions (like Northeast).

How long is this maze? DF4

Can you tell me exactly which sounds go with which directions? DF5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EA3

The code is:

Circle with gap in the bottom.
Upside down triangle/upright rectangle/right-side-up triangle
Three triangles with a circle above the central one
Solid left-hand side of a circle

These instructions should be clear if you are looking at the panel.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EH3

You'll have to figure out how to get into the central column of the
fortress, which is really an elevator shaft...

Ok, so how do I get in there? EF0

I've gotten to the top and see the controls, but now what? EH4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EJ3

Remember these well:

North: "Bink" (a high pitched short sound)
West: "Clrrrrrp" (an insect like sound, try saying it out loud, and you'll recognize it)
South: "Clunk" (a cowbell-type sound...the starting position)
East: "Bzzzzsshhhh" (a spring coiling sound, you'll know it when you hear it...)

Why do I want to rotate the stupid fortress anyway?? EJ4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog

CHAPTER-04

=========================================

MYST ISLAND

----------------------

AA4

The note says:

Marker Switch Vault Access
Island of Myst
The vault is located in very plain view on
the island of Myst and access can be
achieved very easily if the simple
instructions are followed. First locate
each of the marker switches on the island.
Turn every one of these switches to the
"on" position. Then go to the dock, and,
as a final step, turn the marker switch
there to the "off" position.

Ok, I've got the vault opened. What now? AA5

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Mechanical Prolog
------------------------------------------------

AB4

There are 8 marker switches on the island. By entering "08" into
the panel on the wall, you'll see the recorded message from Atrus.
There's an important clue there about the tower you should think
about.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AC4

You can reveal the tower entrance by touching one of the mirrors.
Follow the secret passageway behind the bookshelf.

Ok, I didn't find anything interesting in the tower. Help! AC5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE4

You need to figure out the use for the planetarium (round building
by the library), how the tower rotation works, and you need to map
out the constellations mentioned in one of the library books. These
three things will lead you to the answer to the button puzzle.

Bah! Just tell me what buttons to push. AE5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF4

Well, the set of constellations shown in that book in the library is
not only visible at the proper dates in the planetarium...you can see
that same set of figures somewhere else on the island. Go find it!

All well and good, but what dates are important? AF5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG4

In order to figure out the secret of the fireplace, you'll have to know
a particular pattern of buttons to push. If you have returned a total
of five pages to either of the two brothers, they will give you more
help. If you haven't had the brothers give you help on this yet, you
should definitely find the rest of the red or blue pages first before
going further and asking for more help through this set of pages.

Bah! Go ahead and spoil me! Tell me everything! AG5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH4

You'll need to determine the secret of the tower rotation in order to
find out more about the proper operating voltage of the ship.

Ok, what is the "secret of the tower rotation"? AC0

I'm too lazy...just tell me what the voltage is. AH5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AM4

First off, make sure that you are reading the time correctly and
don't have the hour and minute hands backwards. Hey, it happens
to the best of us sometimes. If that isn't the problem, I've been told
by Juergen Novak (100653.167@compuserve.com) that Broderbund
tech support claims that some video cards have problems
interpreting the time. Try a time of 1:40pm. If that doesn't work,
either start screaming, start trying all possible combinations near
2:40, or both.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AN4

Try HOLDING down the lever after you've pulled it. Doing this
along with simple short pulls should eventually lead you to the
proper sequence.

Ok...so what have I accomplished? AN5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO4

Click on the appropriate question:

I can't get the damn boiler started! Nothing is happening! AO5

Ok, the boiler is going...what good does that do me? AO6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CD4

If you could make the chest float and refill the lighthouse with
water, you could solve your problems

I tried that, but something didn't work! CD5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

CF4

Go to the top of the island. There you will find a telescope.

What is the telescope trying to tell me? CE2

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DA4

You'll need to line up the levers in the following sequence, with 1
being at the bottom (the "windy tunnel" sound):

Sound #6 (out-of-tune woodwind, sound made near the obelisks)
Sound #10 (running water, sound made near the fountain)
Sound #1 ("windy" sound, near the tunnel to the control tower)
Sound #7 (flapping-flag sound, near the fire pit)
Sound #8 (old-grandfather-clock sound, near the clock tower)

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DE4

Obelisk forest: 15.0
Clock tower: 55.6
Fire pit: 130.3
Running water: 153.4
Windy tunnel: 212.2

Ok, so what does all this accomplish? DE3

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DF4

If you go all the recommended ways (according to the sounds you
hear), the maze is about 15 moves long.

Can you give me a hint about the sounds? DF3

Can you tell me which sounds correspond to which directions? DF5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EH4

Well, you can't climb up there, so you're going to have to figure out
a way to make the elevator go down a bit WHILE YOU AREN'T
IN IT...

How can I pull that off? EH5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

EJ4

Rotating the fortress allows you access to the other two little islands.
Exploring one or both of the islands will make clear their purpose.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog

CHAPTER-05

=========================================

MYST ISLAND

----------------------

AA5

There should be a white page present in the vault. It belongs in a
particular book that you may not have seen yet. You'll find out
more about this once you have visited the other four worlds with
blue/red pages and returned these pages to the books of the two
brothers, Sirrus and Achenar.

Oh, I don't want to wait to do all that! I want to figure out what to do with the white page now. AA6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AC5

Go turn on all the marker switches you can so that all the
structures on the island are lit up on the map. Now, as you rotate
the tower, are there any positions that are somehow different from
the others that the tower could rotate to?

Too vague...I'm still stuck! AC6

Aha! Ok, I found something. But what does it mean? AC7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE5

I'll try once more to lead you through the puzzle...just telling you
the buttons to push really ruins one of the best parts of the game,
which is figuring out simple logical puzzles. The clue you would find
via the tower rotation is: Oct 11, 1984, 10:04 AM; Jan 17, 1207, 5:46
AM; Nov 23, 9791 6:57 PM. Type these three dates in at the
planetarium and figure out (using one of the books from the library)
what constellations are shown in the viewfinder. These are the three
buttons you push.

Really...I don't need to be lectured. Just tell me which buttons! AE6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF5

Ok, if you have all the lights off and are sitting in the planetarium
chair looking at the star field, you should type in the following three
dates and note the pattern of stars that you see:
Oct 11, 1984, 10:04 AM
Jan 17, 1207, 5:46 AM
Nov 23, 9791, 6:57 PM

I don't know what relevance these dates might have to the Real
World(tm).

Ok, I've got the patterns...what next? AF6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG5

Ok, you asked for it... You'll need to type in the pattern on page 158
of the "pattern book" on the bookshelf in the library. By typing in
this pattern exactly and pressing the control button, you'll reveal
the hidden purpose of the fireplace.

Could you just show me the pattern? AG6

Ok, I did everything correctly...now what? AG7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH5

The proper voltage, as it will tell you in the tower if you have the
rotation down correctly, is 59 Volts. You can reach exactly 59 volts
by pushing a certain combination of buttons. One combination I've
used is 4-7-8-9, but there are others.

Ok, I've got the buttons pushed and all...but the ship doesn't open! AH6

Why does the voltage suddenly drop to 00 sometimes? AH6

Ok, the ship is open...now what? AH8

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AN5

Once you've altered the appearance of the big gear inside the clock
tower (it should rotate a quarter-turn), go have a look at the gear
platform near the dock...

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO5

You're gonna kick yourself (but don't feel bad...it took me an hour
to figure this out!):

Light the match on the side of the matchbox.

Ok, the boiler is going, but I don't know what to do next. AO6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CD5

If you drain the water out of the chest, it oughta float. Then again, it
won't help to drain the chest if you let the water seep back into it...

Huh? What am I doing wrong? CD5

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DE5

Once you have all the transmitters on and the receivers properly
aligned, the "sigma" button will play the five sounds for you in the
correct order that is required in order to open the door lock.

Can you just tell me the proper sequence? DA4

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

DF5

Here are the sounds and their corresponding directions:

North: "Bink" (a high pitched short sound)
West: "Clrrrrrp" (an insect like sound, try saying it out loud, and you'll recognize it)
South: "Clunk" (a cowbell-type sound...the starting position)
East: "Bzzzzsshhhh" (a spring coiling sound, you'll know it when you hear it...)

There are times when you'll hear combinations of these sounds,
implying you need to go Southeast, Northwest, etc...

I can't get this to work...can you just tell me the path? DF6

Can you show me a map of the maze? DF7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EH5

Have you ever done that little joke where you push all the buttons
on an elevator while it is in the first floor and then jump out? It
isn't very funny, but that experience may help you here...

I am still stuck! EH6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog

CHAPTER-06

=========================================

MYST ISLAND

----------------------

AA6

Just a warning here before you go further...by doing the "proper
thing" with the white page, you are cutting off several other options
in the game and perhaps ending the game prematurely (unless you
have visited all four ages and already brought back all the pages, in
which case, it should become clear to you after you follow the
instructions of Sirrus/Achenar what you should do).

I don't care! Spoil me! Spoil me! AA7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AC6

At certain points in the rotation, the line emanating from the tower
turns red (provided you have the appropriate marker switch in the
"on" position). Go check out what is happening inside the tower
when you're lined up on a red line!

Ok, I found something...but what does it mean? AC7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AE6

Click on the leaf, snake and bug. Make sure these are the only three
buttons activated. This will raise the ship in the fountain and the
ship by the dock. On board the ship, you'll find the book that is a
gateway to the Stoneship age.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AF6

Match up those patterns with the patterns you saw in the
appropriate book in the library. This tells you what buttons to push
along the little mall in front of the library where the fountain is
located.

Bah. Just tell me what buttons to push. AE6

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AG6

The pattern for operating the fire place looks like this (X implies a
pressed button):

X X O O O O X X
O X X O X O X X
X O X O O O X X
X O O X O O X X
X X O O X X O O
X X X X X O X O

Type this in and hit the control button and see if you can figure out
what to do from there!

Help! I got the fireplace to work, but now what?!? AG7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AH6

Something must be wrong with the electronics...perhaps a blown
fuse due to sending too much current through the wires? The fix for
a blown fuse is to reset the circuit breaker(s). Now if only you could
find them...

I can't find the circuit breakers! Help! AH7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
------------------------------------------------

AO6

There is a clue in the cabin as to what the boiler controls, and you'll
hear the effects of this if you turn the wheel in the right direction.
Try experimenting with turning the wheel all the way in one
direction and/or all the way in another. Can you figure out what is
happening?

No, I need more help than this. AO7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

STONESHIP

----------------------

CD6

You'll have to drain the water out of the chest, then close the
stopper, then refill the lighthouse to make the chest float. You will
find the key to the top part of the lighthouse (and the generator
room) inside.

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

SELENETIC

----------------------

DF6

N-W-N-E-E-S-S-W-SW-W-NW-NE-N-SE

Can you show me a map of the maze? DF7

Go to: Myst Island Prolog, Channelwood Prolog, Stoneship Prolog, Selenetic Prolog,
Mechanical Prolog
=========================================

MECHANICAL

----------------------

EH6

There is a REASON that the elevator hesitates before moving at
times... Which button can you press (and when do you press it) that
makes the elevator hesitate a bit before the door closes?

I still can't figure this out!! EH7

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Mechanical Prolog

CHAPTER-07

Portions of this chapter are best viewed in a monospaced font such as Courier.
=========================================

MYST ISLAND

----------------------

AA7

Follow the link below to the hierarchy of questions and answers
about the library and follow the paths that tell you what to do with
the fireplace.

Take me to the library! AG0

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Mechanical Prolog
------------------------------------------------

AC7

If you rotated the tower to one of the special locations, you should
find something interesting at the top of EACH of the two ladders.
The ladder with the "book" on it is showing you where the gateway
to a particular world is hidden. The ladder with the "key" on it is
the clue to the puzzle that lets you access the book. If you've
explored the island enough, these keys should be obvious. If you're
still not clear on how to use a particular building on the island,
check the other help hierarchies.

How many different positions are there that give me clues? AC8

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Mechanical Prolog
------------------------------------------------

AG7

If you typed in the proper code, the fireplace should have rotated
around, revealing a new wall with some items on it. If this did not
happen, you typed in the wrong pattern and should go back and try
again.

Everything is hunky dorey...but I still don't know what to do now! AG8

I need to see that pattern again. AG6

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Mechanical Prolog
------------------------------------------------

AH7

You'll find the breaker switches at the top of the two electrical
towers (one is by the brick shed...one is by the rocket, below the
pathway leading to the rocket). Switch down these two switches, and
that should reset everything for another try and starting up the
rocket.

Ok, the lines are reset, but I still don't know how to open the rocket! AH2

Ok, I've got the ship open...now what? AH8

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Mechanical Prolog
------------------------------------------------

AO7

The boiler is pushing the big tree up when you provide pressure (in
one direction of the turning wheel). By turning the wheel back the
other way, you're releasing the pressure, allowing the tree to drop
back down (hence the "hissss-THUMP" sound you'll hear on the
way up and the "ka-CHUCK-ktch-ch-ch-ch-ch" sound on the way
down).

Well, that's just dandy. SO WHAT? AO8

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Mechanical Prolog
=========================================

SELENETIC

----------------------

DF7

This ASCII file was provided for me by Chris Fodor (the name
should be familiar to you if you've ever heard of Galactic
Bloodshed, but anyway...), chris@angel.com.
                 .
                 |
                 .
   N              \
   |         . .   |
W--+--E      | |  /
   |         .-.-.
   S         |   |
             .-. .---.
       .       | |  /
       |  -.   * | .
     .-. /  \    |
        \|   X  -. .
     .   .     /  \|
     |  /      |   .
     .-.       .  /
     |  \     /  .
    /    .---.-.
  .-    /|   |
     .-. .   .
       | |
       . \
          -.
 
Key:
 
.       Stop location
-/\|-   Track
*       Beginning
X       End

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Mechanical Prolog
=========================================

MECHANICAL

----------------------

EH7

Try going to the top floor, then pushing the middle button. While it
is beeping at you, jump out the door!

Ok, so how does this fortress rotation device work? EJ0

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Mechanical Prolog

CHAPTER-08

=========================================

MYST ISLAND

----------------------

AC8

There are four unique "special" positions of the tower rotation that
provide clues to reaching four other worlds. If you're not clear
about what a particular key means, you should explore the island
with the clues written down someplace handy until you find an
appropriate place to apply them.

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Mechanical Prolog
------------------------------------------------

AG8

In front of you, you should find a blue page, a red page, and a green
book. If you've returned all the other (five) pages to either of the
brothers, they will have given you the instructions on how to get
back to this chamber to retrieve the final page, along with a
warning about the green book. Think about what you have heard
about and learned so far before deciding which of the brothers to
trust (if you trust either).

I don't know! Can you just tell me what is the right thing to do? AG16

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Mechanical Prolog
------------------------------------------------

AH8

Hmmm...there must be some diagram that shows you how to use
those controls somewhere, right?

Well, duh! Where is the diagram? AH9

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Mechanical Prolog
------------------------------------------------

AO8

Have you tried going outside and LOOKING at the tree after
messing around with the boiler inside the cabin? Do you notice
anything unusual about the tree?

No, can you tell me? AO9

Yes, but it doesn't seem interesting other than as a sideshow. AO10

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Mechanical Prolog

CHAPTER-09

=========================================

MYST ISLAND

----------------------

AG9

Presumably, you have now opened up the Green Book and listened
to what Atrus had to say. Decision time!!

What happens if I ignore his warning about coming without the white page? AG10

What/Where is the white page? AG11

What happens if I take him the white page? AG12

What happens if I ignore Atrus and free Sirrus from the red book? AG13

What happens if I ignore Atrus and free Achenar from the blue book? AG14

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Mechanical Prolog
------------------------------------------------

AH9

Check the library bookshelf!

Can you just tell me what to do? AH10

Whoa! I went somewhere! Now what? SELENETIC Prolog

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Mechanical Prolog
------------------------------------------------

AO9

Look closely and you'll see a notch cut out of the trunk, making the
tree into a crude elevator. Try hopping on and riding it...you can do
it if you get your timing down going from the cabin boiler out to the
tree platform.

Where does the tree take me? AO10

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Mechanical Prolog

CHAPTER-10

=========================================

MYST ISLAND

----------------------

AG10

If you go there without the page, you should save the game before
you do so, because as Atrus will explain to you, you will have
trapped yourself there forever.

What are the other endgame options? AG9

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Mechanical Prolog
------------------------------------------------

AH10

The rocket leads you to a world where sounds are important, so you
need sounds to get there. You'll want to read off the proper keys to
push (and the proper parity of the keyboard) from one of the books
on the bookshelf in the library. Play these notes, then arrange the
five control levers on the opposite wall into this same musical
sequence. With the bottom note as 1, the lever positions should be 8,
20, 23, 13, 6. Clicking on the book the appears will take you to the
Selenetic Age.

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Mechanical Prolog
------------------------------------------------

AO10

The tree can take you up if you get there fast enough. From up high
over the island, you can see an awful lot. You can let yourself down
by releasing the pressure through the button-valve. Just hold it
down and ride the tree all the way down.

Ok, I'm back on the ground...so what? AO11

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Mechanical Prolog

CHAPTER-11

=========================================

MYST ISLAND

----------------------

AG11

There is a note that exists, giving you instructions on how to find the
white page.

What note? Where is the note? AA3

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Mechanical Prolog
------------------------------------------------

AH11

Many users report problems with either tone-deafness and/or being
unable to resolve the gradations on the knobs to sufficient accuracy
to make it play the right sequence of sounds to activate the ship.
This is one of the two major problems in game-play typically
reported to me, and it seems to mainly be a problem on PC's.

Basically, if you can't use the piano key sounds to get the knob
positions, you'll want to use simple counting. With Windows,
sometimes PC's have trouble loading up all the different sound
pitches. Try increasing your swap file to 15,000 (instead of the
10,000 suggested) then using the control program (whatever that is)
to slow down the mouse as much as possible. Move up the scale
VERY slowly to give you PC a chance to load all the sounds into
memory, and then they should work more easily. At the very least,
making these changes to slow down mouse movement should help if
you need to use the counting method (what a headache!).

Thanks to Mike Stemle (YSRB88A@prodigy.com) for this tip.

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Mechanical Prolog
------------------------------------------------

AO11

When the pressure is entirely let out from the tree elevator, the
elevator "car" should be at the bottom level. But when you go
outside and the pressure is completely released, do you see the car?
Where do you suppose it went?

You're just confusing me. What are you trying to tell me? AO12

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Mechanical Prolog

CHAPTER-12

=========================================

MYST ISLAND

----------------------

AG12

Giving Atrus the white page effectively ends the game. Be
careful when you do this...be patient for Atrus to come back
(about 30-45 secs) after he leaves you. Clicking prematurely
will cause the game to interrupt Atrus when he returns to
explain everything to you. Atrus will go and destroy the
blue and red books (go back and see the library for proof!)
and invite you to explore his worlds at your leisure. It is
kind of an anti-climax, yes, but Myst isn't a typical game so
you learn to appreciate it.

What are the other endgame options? AG9

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Mechanical Prolog
------------------------------------------------

AO12

Ride the elevator down BELOW ground level! You'll find a book
there that will lead you to the Channelwood age.

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Mechanical Prolog

CHAPTER-13

=========================================

MYST ISLAND

----------------------

AG13

Save your game and try it! It's a humorous way to end the game.

What are the other endgame options? AG9

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Mechanical Prolog

CHAPTER-14

=========================================

MYST ISLAND

----------------------

AG14

Save your game and try it! It's a humorous way to end the game!

What are the other endgame options? AG9

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Mechanical Prolog

CHAPTER-15

=========================================

MYST ISLAND

----------------------

AG15

Try experimenting with the map first before spoiling yourself. This
is one of the most crucial puzzles in the game.

I need more help! AC1

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Mechanical Prolog

CHAPTER-16

=========================================

MYST ISLAND

----------------------

AG16

Opening the green book can't hurt (as long as you JUST open it but
don't do anything else with it). Try that, listen to what Atrus has to
say completely, and then decide whom you should trust. In your
travels through all the other worlds, you have probably seen enough
about Sirrus and Achenar to make this decision (or have you?)

Ok, what are my options? AG9

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Mechanical Prolog

CHAPTER 17

=========================================

D'NI

----------------------
If you've made it to D'Ni, then you're at the end of the game. There
is nowhere else to go in D'Ni besides talking to Atrus, when he'll talk
to you at all, and if you go to D'Ni without the white page, you're
stuck. To find out more about the various endgame options, click on
the appropriate question:

What happens if I ignore Atrus' warning about coming without the white page? AG10

What/Where is the white page? AG11

What happens if I take him the white page? AG12

What happens if I ignore Atrus and free Sirrus from the red book? AG13

What happens if I ignore Atrus and free Achenar from the blue book? AG14

END OF BOOK +++++++++++++++


John T Burt
email to burt@toto.csustan.edu
Web site http://chem.csustan.edu/JTB/JTB-splash.html
Copyrighted - Reprint permission required.

++++++++++++ END OF FILE +++++++++++++++++